Living Space
In developmentCozy space station survival in Unity.
- Latest
- v0.30, October 2026
- Next
- The Desert biodome
A game about growing things in space, a few worlds for the tabletop, and some hardware. Here's where each one stands and what's next.
Cozy space station survival in Unity.
B.S. in Computer Science, Colorado Technical University.
A D&D setting and its campaign book, The Long Night.
A plant-care sensor network that talks over ESP-NOW.
The campaign I'm running for my group, on Roll20 and D&D Beyond.
A shared memory for Claude across all of these projects, running on my home server.
How it's builtA cozy, low-pressure first-person survival game inspired by Silent Running. You play Rowan, a botanist who came to a space station looking for quiet, keeping food, water, and oxygen going while the station grows one biodome at a time. No music, just the sounds of the plants and the station. I build it in Unity and model the station myself in Blender, and my testers get frequent builds.
Settings and campaigns I'm building for the table. Spoiler-free, so my players can read along.
An alternate Earth where the old superstitions, faiths, and myths are all true. Everyone is human, a rare few carry mythic bloodlines, and power comes from the faith traditions themselves. Gritty, not grim.
More worlds show up here once my players have seen them.